Channel Manegement
The channel management feature includes the following:
- channel
- Create and manage channels to be used in the game.
- announcement messages
- Send announcement messages to channels at the desired time.
- Send announcements only to users using a specific language.
Channel¶
- Type: Indicates the type of the created channel. Types include Public, Private, and Group.
- ID: A unique ID representing the channel.
- Participants : Indicates the number of users currently in the channel. (Current / Max)
- Last Message Sent: Indicates the time the most recent message was sent in the channel.
New Channel¶
- Type: Select the desired channel type.
- Public: A channel anyone can join without any restrictions.
- Private: A channel that requires a password to join.
- Group: A channel used for specific purposes such as guilds or parties.
- ID: Enter the unique ID representing the channel.
- Name: Enter a name to identify the channel.
- Max Participants: Set the maximum number of users allowed in the channel.
- Chat History Access: When enabled, users who join the channel can view previous chat history.
Announcement message¶
- Channel: Information about the channels that will receive the announcement message.
- Status: Indicates the sending status of the announcement message.
- Completed: The announcement message has been sent.
- Canceled: The announcement message was canceled.
- Scheduled: The announcement message is scheduled to be sent at a specific time.
New Announcement message¶
- Recipient Language: Sends the announcement message only to users using a specific language.
- If you set the recipient language to Korean only, the message will be sent only to users using Korean.
- Channel
- All: Sends the announcement message to all channels.
- Individual: Sends the announcement message only to selected channels.
- 전송 방식
- Send Immediately: Sends the announcement message as soon as it is saved.
- Send Later : Sends the announcement message at the scheduled time.