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Character creation Log

Category

Common Server service_metrics-character_creation_log
Test Server service_metrics_test-character_creation_log

Log specification

Note

The snake-cased field, like server_id, is transformed to camel case, like serverId, when it stores in the final storage (BigQuery), and the log sent in the unspecified form, such as serverid, is not saved in its column.

Field Name Description Type Required
date The time storing log
Format: yyyy-mm-dd hh🇲🇲ss (No space)
e.g., 2012-01-19 16:24:00
Required for Scribe/FTP type, optional for Fluentd type
string N
dateTime The time storing log
Format: yyyy-mm-dd hh🇲🇲ss
e.g., 2012-01-19 16:24:00
string Y
category [The brand name of game]_[Log name]
The brand name of game is the third item of app_id
e.g., "derbyday_character_creation_log"
string Y
timezone UTC offset of time parameter in the log
* Fix the value of timezone as a blank or GMT+09:00 as the value of date is always KST when sending log definition as scribe or ftp type.
e.g., "GMT+09:00"
* Set the value of timezone flexiblely in accordance with the value of dateTime when sending log definition as fluentd or http type.
e.g., "GMT+10:30"
string Y
channel C2S: HIVE, KAK: Kakao Talk, LIN: LINE, WEI: Weibo string (3) Y
channel_uid User identifier on login channel (Generally bigint is in use, but some channels may use string type)
Send 0 if the information is unknown such as LINE
string (64) Y
game Use the brand name of game (e.g., derbydays). The third item of app_id
e.g., com.com2us.littlelegends.kakao.freefull.apple.global.ios.universal => littlelegends
string (50) Y
server_id Server Code
Refer to Table of Server Code to input server code (JSON Input Code)
string Y
account_id Unique account identifier in server (PK) bigint Y
account_level Account level of user. In the game without level, set as 0 int Y
character_id Character identifier used in server
Set this identifier as 0 if the game has no character
bigint Y
character_type_id The value of character type used in server
Set this value as 0 if the game has no character
int Y
character_level Character level used in server
Set this level as 0 if the game has no character
int Y
account_character_count_var Variance in creating or deleting characters
Positive number means creation, and negative number means deletion
e.g., +1: creating one character, -2: deleting two characters
int Y
account_character_count_curr The number of total characters after creating or deleting character int Y
app_id AppID which Hive SDK uses by game
e.g., 'com.com2us.derbyday.kakao.freefull.google.global.android.common'
string (200) Y
client_ip Client IP. This value extracts the value of country from GeoIP string (32) Y
server_ip Server IP string (32) Y
company Game publishing company, the target of log:
e.g., "C2S": Com2uS, "GVI": GAMEVIL
string (3) Y
country Input the country code directly if client_ip is not given
e.g., KR Reference: Identifier Policy
string (2) N
guid Unique key generated per log
Random format such as uuid is recommended
varchar(64) N

Log sample

 {
      "date": datetime.datetime.today().strftime("%Y-%m-%d %H:%M:%S"),
      "dateTime": "2012-11-26 13:32:45",
      "category": "derbyday_character_creation_log",
      "channel_uid": "111",
      "game": "misample",
      "server_id": "SEA",
      "account_id": 222,
      "account_level": 0,
      "character_id": 111,
      "character_type_id": 10001,
      "character_level": 32,
      "app_id": "com.com2us.misample",
      "client_ip": "112.11.111.111",
      "server_ip": "10.0.0.1",
      "channel": "C2S",
      "company": "GVI",
      "guid": "ca4bd34c867f4617a819ae139d8d6670"
    }