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Score log

Score Log aims to analyze the play frequency and score of the game with multiple game modes like wizard games.

Category

  • Scribe/FTP type
Common server
172.19.1.10
service_metrics-score_log
Test Server
222.112.182.65
service_metrics_test-score_log

Log specification

Note

The snake-cased field, like server_id, is transformed to camel case, like serverId, when it stores in the final storage (BigQuery), and the log sent in the unspecified form, such as serverid, is not saved in its column.

Field Name Description Type Required
date The time storing log
Format: yyyy-mm-dd hh🇲🇲ss
e.g., 2012-01-19 16:24:00
string Y
channel C2S: HIVE, KAK: Kakao, LIN: LINE, WEI: Weibo string(3) Y
channel_uid User identifier on login channel (Generally bigint is in use, but some channels may use string type)
Send 0 if the information is unknown such as LINE
string(64) Y
game Use the brand name of game (e.g., derbydays). The third item of app_id
e.g., com.com2us.littlelegends.kakao.freefull.apple.global.ios.universal => littlelegends
string(50) Y
game_uid User identifier used in game server bigint Y
app_id AppID which Hive SDK uses
e.g., ’com.com2us.derbyday.kakao.freefull.google.global.android.
common’
string Y
level User or character level in the game (without level, set as 0) int Y
country Input the country code directly if client_ip is not given
e.g., KR
Reference: Identifier Policy
string(2) N
mode_id Game mode identifier
Range: [1–(2^31−1)]
int Y
mode_name Game mode name
For displaying ims. Use Korean
string(50) Y
mode_name_en Game mode name
For checking logs. Use English
string(50) Y
submode_id Identifer of sub-game mode (starts from 1). Without sub-mode, set as 0 int Y
submode_name The name of sub-game mode. Without sub-mode, set as 0 For displaying ims. Use Korean string Y
submode_name_en The name of sub-game mode. Without sub-mode, set as 0 For checking logs. Use English string Y
account_id Unique account identifier in server (PK) bigint Y
account_level Account level of user. In the game without level, set as 0 int Y
character_id Character identifier used in server
Set this identifier as 0 if the game has no character
bigint Y
character_type_id The value of character type used in server
Set this value as 0 if the game has no character
int Y
character_level Character level used in server
Set this level as 0 if the game has no character
int Y
score Game score of user
If game records only win and loss, the average score becomes win ratio; 100 means win, and 0 means loss
int Y
client_ip Client IP. This value extracts the value of country from GeoIP string(32) Y
server_ip Server IP string(32) Y
company Game publishing company, the target of log:
e.g., "C2S": Com2uS, "GVI": Com2uS Holdings
string(3) Y
server_id Server Code
Refer to Table of Server Code to input server code (JSON Input Code)
If the field is 0, it means null
Games published before adding server_id do not have any field, it is set as 0
Games published before adding server_id are prepared for the upcoming service, so it is added to the metatable as 1
string Y
deviceid Device ID on HIVE. The identifier which abstracts advertising identifier (Android: AdvertisingID; iOS: IDFA) bigint N (18.04.12)
guid Unique key generated per log
Random format such as uuid is recommended
varchar(64) N

Log sample

{
    "date": "2014-03-21 15:56:42",
    "channel": "KAK",
    "channel_uid": 88063254889771792,
    "game": "enjoyyut",
    "game_uid": 88063254889771792,
    "app_id": "com.com2us.enjoyyut.kakao.freefull.google.global.android.common",
    "level": 1,
    "mode_id": 1,
    "mode_name": "SMALL",
    "submode_id": 2,
    "submode_name": "SPECIAL",
    "grade_id": 2,
    "grade_name": "SOLO3",
    "score": 1,
    "server_ip": "172.27.156.99",
    "client_ip": "14.63.172.59",
    "company": "C2S",
    "server_id": 1,
    "guid": "ca4bd34c867f4617a819ae139d8d6670"
}

How to use

  • Score Log helps examine the frequency of play and the location of the users depending on the Mode > Submode > Grade.
  • New mode or event mode is available to analyze the play type of users.
  • Make sure to discuss with game project manager, PIC of platform planning team and BI planning team about how to distinguish Mode > Submode > Grade before using the log.