How to initialize Hive SDK¶
To use Hive SDK functions in the game, you must initialize Hive SDK. After initialization, Terms of Service as well as update and notice popups registered on Hive console are automatically exposed.
Warning
Don’t forget to set hive_config.xml file before initializing Hive SDK.
How initialization works¶
When Hive SDK is initialized, it performs the following functions:
- Hive SDK initializes the following items with one initialization function.
- Authentication: Initializes Hive Client and authenticates user IdP
- Promotion: Does advertisement and issues coupons
- Notification: Manages and sets push messages to users
- Marketing Attribution: Supports total management of third-party module which traces user data, such as the number of players through advertisement and event analysis
- Hive SDK does not directly notify app access permissions. For more information, please check [FAQ].
- Expose the update and notice popups set for the relevant game. For the Google Play store, the in-app update is supported. For more details of registering update popups, see Hive Console guide.
- Check the user IP and expose Terms of Service by country.
In-app update¶
The in-app update is the feature that following the update popup configuration updates the app on the background without terminating the app. The in-app update can be used under the following conditions.
- Only the Google Play Store is supported.
- Supports only Android mobile, Android tablet, and ChromeOS devices.
- Supports both app file formats: AAB (Android App Bundle) and APK. However, APK expansion files (.obb files) are not supported.
- For AAB, up to 200MB is supported, and For APK, up to 150MB is supported in size.
Hive initialization diagram¶
Register Hive authentication key¶
With the Configuration class API, register the Hive certification key issued on the Hive console page before the Hive initialization. The corresponding API is provided from version 4.15.0 or higher.
API Reference: Unity®
API Reference: C++
#include <HIVE_SDK_Plugin/HIVE_CPP.h>
using namespace std;
using namespace hive;
string hiveCertKey = "eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJIaXZlIiwiaWF0IjoxNjAzNzc4OTU2LCJqdGkiOiIxODczMTExMzIwIn0.OxWo4R6UdI0BLP1ckt8RlMFrPAb5H7TNedmLFV1Cawc";
Configuration::setHiveCertificationKey(hiveCertKey);
API Reference: Kotlin
API Reference: Java
API Reference: Swift
API Reference: Objective-C
Implement initialization¶
To initialize Hive SDK, implement setup()
method in the AuthV4 class. Following data is delivered as a result, so you can save the data in the game and utilize it if needed.
- The Result Data of Hive Initialization
Field Name | Description | Example |
---|---|---|
isAutoSignIn | Whether automatic login is available or not | true |
did | The did is the identifier of an app instance that is created in the app installation. It is used to identify an app instance of the same app. | 123456789 |
providerTypeList | Available IdP list for the current app It is essential field to use when customizing explicit login or composing the information of IdP sync status. | ProviderType.FACEBOOK ProviderType.HIVE |
Followings are sample codes to implement setup()
method.
API Reference: AuthV4::setup
// Request Hive SDK Initialization
AuthV4::setup([=](ResultAPI const & result, bool isAutoSignIn, std::string did, std::vector<ProviderType> const & providerTypeList) {
if (result.isSuccess()) {
// the initialization is successfully done. Handle login based on whether the auto-login is enabled or not.
} else if (result.needExit()) {
// TODO: Implement the termination of the app
// Users of the Cocos2d-x engine
// ex) exit(0);
// Unreal engine users
// Example) UKismetSystemLibrary::QuitGame(GetWorld(), nullptr, EQuitPreference::Quit, false);
} else {
// initialization failed }
});
#include "HiveAuthV4.h"
FHiveAuthV4::Setup(FHiveAuthV4OnSetupDelegate::CreateLambda([this](const FHiveResultAPI& Result,
bool IsAutoSignIn,
const FString& Did,
const TArray<EHiveProviderType>& ProviderTypeArray)
{
if (Result.IsSuccess()) {
// the initialization is successfully done. Handle login based on whether the auto-login is enabled or not.
} else if (Result.NeedExit()) {
// TODO: Implement the termination of the app
// Users of the Cocos2d-x engine
// ex) exit(0);
// initialization failed }
}
}));
API Reference: com.hive.AuthV4.setup
// Request Hive SDK Initialization
AuthV4.setup(object: AuthV4.AuthV4SetupListener{
override fun onAuthV4Setup(result: ResultAPI, isAutoSignIn: Boolean, did: String?, providerTypeList: ArrayList<AuthV4.ProviderType>?) { if (result.isSuccess) {
// the initialization is successfully done. Handle login based on whether the auto-login is enabled or not.
} else if (result.needExit()) {
// TODO: Implement the termination of the app
// ex) exitProcess(0)
} else {
// initialization failed } } })
API Reference: com.hive.AuthV4.setup
// Request Hive SDK Initialization
AuthV4.setup(new AuthV4.AuthV4SetupListener() {
@Override
public void onAuthV4Setup(ResultAPI result, boolean isAutoSignIn, String did, ArrayList<AuthV4.ProviderType> providerTypeList) {
if (result.isSuccess()) {
// the initialization is successfully done. Handle login based on whether the auto-login is enabled or not.
} else if (result.needExit()) {
// TODO: Implement the termination of the app
// ex) System.exit(0);
} else {
// initialization failed } } });
API Reference: HIVEAuthV4:setup
AuthV4Interface.setup { (result, isAutoSignIn, did, providerTypeList) in
if result.isSuccess() {
// the initialization is successfully done. Handle login based on whether the auto-login is enabled or not.
} else if result.needExit() {
// TODO: Implement the termination of the app
// Example) exit(0)
} else {
// initialization failed
}
}
API Reference: HIVEAuthV4:setup
// Request Hive SDK Initialization
[HIVEAuthV4 setup:^(HIVEResultAPI *result, BOOL isAutoSignIn, NSString *did, NSArray<NSNumber *> *providerTypeList) {
if (result.isSuccess) {
// the initialization is successfully done. Handle login based on whether the auto-login is enabled or not.
} else if (result.needExit) {
// TODO: Implement the termination of the app
// ex) exit(0);
} else {
// Initialization failed } }];
Note
When the game service was terminated, an error will be returned if the setup
method is executed.
Server naintenance popups¶
For the game service, it is necessary to block the version after the update of the game client, or to block the game connection during the maintenance of the game server. Hive provides the functions to expose popups in the order of Forced game update, notification/server maintenance in accordance with the information configured in Hive Console. In the game, you can use the UI provided by Hive SDK or implement the customized UI by receiving the information from Hive.
Game Update by Force | Block to use the specific version of games and provide a link for update |
---|---|
Server Maintenance | Available to set the maintenance status by game server, and recommended to provide official community links by game during the server maintenance |
Notice | Use to expose the important notice or update information not by force to all users |
Note
-
Update/Maintenance popup is a part of initialization step. Server maintenance popup should be also exposed in the step of server selection, regardless of automatic or manual selection, so make sure to implement the maintenance popup to be displayed requisitely.
-
If a user can wait without starting the game before connecting to the game server, you cannot block the user's connection at this time even if you have already set the server maintenance pop-up. For this, a server maintenance pop-up should be displayed at the time where the game can forcibly terminate a user's connection.
If game server is more than one, the game server information selected or set by the user must be set in Hive. If the user needs to select a game server, implement the server selection UI to change the Hive setting by calling setServerId() method of the Configuration class before showing various types of popup. If you want to renew promotion-news data with changing Hive setting, call Configuration class updateServerId()
method instead of setServerId()
method.
After the game server is set up, you can expose a popup at any time. If you set a popup on Hive Console, it will block game access during maintenance time. Displaying popups are available to use the UI provided by Hive SDK or customize it based on the information from Hive. Server maintenance popup/update popup/notice popup are available to set for each game server.
Setup popup contents¶
Set the details of server maintenance popup/update popup/notice popup on Hive Console. For more information about settings, see Operation > Provisioning guide.
Show popup¶
Hive SDK displays maintenance popup/update popup/notice popup, or returns information of the popup messages for customizing the popup. If Hive displays it, the popup will appear in the Hive UI style, but if you want to do it yourself, you can display the popup in whatever style you want. Call the checkMaintenance() method in the AuthV4 class by setting the parameters as shown below depending on whether you are using Hive popups.
- A use of Hive-providing popups: Set
isShow
parameter astrue
. -
A request for popup data to customize popups: Set
isShow
parameter asfalse
. For more information about popup data, see Popup Data Returned by Hive below.
The following is an example code that displays a server maintenance popup with the UI provided by the Hive. If a user closes this popup when the server maintenance has not been completed, the exit event will be fired and forwarded to ResultAPI result
.
API Reference: Unity®
using hive;
// Whether to use Hive SDK UI
Boolean isShow = true;
AuthV4.checkMaintenance(isShow, (ResultAPI result, List maintenanceInfoList) => {
if (result.isSuccess()) {
// If there is no inspection data
// If isShow is false
}
else if (result.needExit()) {
// TODO: Implement app termination functionality
// Example) Application.Quit();
}
});
#include "HiveAuthV4.h"
// Whether to use Hive SDK UI
bool bIsShow = true;
FHiveAuthV4::CheckMaintenance(bIsShow, FHiveAuthV4OnMaintenanceInfoDelegate::CreateLambda([this](const FHiveResultAPI& Result, const TArray<FHiveAuthV4MaintenanceInfo>& AuthV4MaintenanceInfoArray) {
if (Result.IsSuccess()) {
// If there is no inspection data
// If isShow is false
} else if (Result.NeedExit()) {
// TODO: Implement app termination functionality
// Example) Application.Quit();
}
}));
API Reference: C++
#include <HIVE_SDK_Plugin/HIVE_CPP.h>
using namespace std;
using namespace hive;
// Whether to use Hive SDK UI
bool isShow = true;
AuthV4::checkMaintenance(isShow, [=](ResultAPI const & result, vector const & maintenanceInfolist){
if (result.isSuccess()) {
// If there is no registered inspection data
// If isShow is false
}
else if (reuslt.needExit()) {
// TODO: Implement app termination functionality
// Cocos2d-x engine user
// Example) exit(0);
// Unreal Engine User
// Example) UKismetSystemLibrary::QuitGame(GetWorld(), nullptr, EQuitPreference::Quit, false);
}
});
API Reference: Kotlin
import com.hive.AuthV4
import com.hive.AuthV4
import com.hive.ResultAPI
// Whether to use Hive SDK UI
val isShow = true
AuthV4.checkMaintenance(isShow, object : AuthV4.AuthV4MaintenanceListener {
override fun onAuthV4Maintenance(result: ResultAPI, maintenanceInfo: ArrayList<AuthV4.AuthV4MaintenanceInfo>?) {
if (result.isSuccess) {
// If there is no registered inspection data
// If isShow is false
}
else if (result.needExit()) {
// TODO: Implement app termination functionality
// Example) exitProcess(0)
}
}
})
API Reference: Java
import com.hive.AuthV4;
import com.hive.ResultAPI;
// Whether to use Hive SDK UI
boolean isShow = true;
AuthV4.INSTANCE.checkMaintenance(isShow, (result, maintenanceInfo) -> {
if (result.isSuccess()) {
// If there is no registered inspection data
// If isShow is false
}
else if (result.needExit()) {
// TODO: Implement app termination functionality
// Example) System.exit(0);
}
});
API Reference: Swift
import HIVEService
// Whether to use Hive SDK UI
let isShow = true
AuthV4Interface.checkMaintenance(isShow) { result, maintenances in
if result.isSuccess() {
// If there is no actual inspection data
// If isShow is false
}
else if result.needExit() {
// TODO: Implement app termination functionality
// Example) exit(0)
}
}
API Reference: Objective-C
#import <HIVEService/HIVEService-Swift.h>
// Whether to use Hive SDK UI
BOOL isShow = YES;
[HIVEAuthV4 checkMaintenance:isShow handler: ^(HIVEResultAPI *result, NSArray<HIVEAuthV4MaintenanceInfo *> *maintenanceInfolist) {
if (result.isSuccess) {
// If there is no registered inspection data
// If isShow is false
}
else if (result.needExit) {
// TODO: Implement app termination functionality
// Example) exit(0);
}
}];
Note
At the time of checking the server maintenance pop-up and the time of clicking View Details button, iOS and Android deliver a callback requesting that the app should be closed by the game side. Please terminate the app when you receive the callback requesting the app termination. When a user clicks the close (X) button, only the popup is closed and the callback requesting the app termination is not delivered.
Popup data returned by Hive¶
If Hive receives request for the popup information set in Hive Console through the checkMaintenance() method, it returns the values summarized in the following table in the AuthV4MaintenanceInfo object, and if this value is returned as null, there is no content to pop up.
- Details of
AuthV4MaintenanceInfo
object
Field Name | Description | Type |
---|---|---|
title | Popup title | String |
message | Popup contents | String |
button | Text for the label of popup button | String |
action | Action type when a user taps the popup button + OPEN_URL: Execute URL passed by external browser + EXIT: End the app + DONE: Just close maintenance popup | Enumeration type of AuthV4MaintenanceActionType |
url | URL displayed by external browser. This is valid when the value of action field is OPEN_URL | String |
remainingTime | Remaining time until maintenance completion (Unit: second). Time refreshes in real time and when it becomes zero, app is terminated. | Integer |
startDate | the start date of the maintenance | String |
endDate | the end date of the maintenance | String |
customerButton | the button text of the customer center (the maintenance popup sends "") | String |
customerLink | the button link of the customer center (the maintenance popup sends "") | String |
exButtons | the popup button information (3 items are delivered at maximum) | JSONArray |
exButtons.action | the action when the popup button was clicked + OPEN_URL: Execute URL passed by external browser + EXIT: End the app + DONE: Just close maintenance popup | Enumeration type of AuthV4MaintenanceActionType |
exButtons.button | the label text of the popup button | String |
exButtons.url | the URL passed to the external browser. action available only if the field value is OPEN_URL | String |
Hive webview¶
Terms of service¶
At the time of initialization, Hive SDK expose Terms of Service ("Terms") that are appropriate for the country determined by the user's access IP and game development company automatically. Even so, the game should provide links for Terms and Privacy Policy to all users regardless of consent to Terms and Privacy Policy. If you use the link provided by Hive, the proper Terms and Policy are automatically selected to expose to users depending on the setting on Hive Console. The regulations how to indicate a link of Terms and Policy are different by game development company.
To display Terms of Service when click the button or link, call showTerms()
method of AuthV4 class. Followings are sample codes.
Remove the agreement history of terms & conditions¶
Once a game user agrees to the terms and conditions when running the game for the first time, the record of agreement to the terms and conditions remains on the device. The resetAgreement
method below deletes this history.
Note
As of Hive SDK 4.22.0, when a game user deletes an account and then runs the game again, there is an issue that the terms and conditions agreement pop-up does not appear because the information about agreeing to the terms and conditions remains with the deleted account. If you want to re-display the terms and conditions agreement pop-up when resetting the Hive SDK after deleting your account, you must call resetAgreement
to delete previously saved terms and conditions agreement information. Afterwards, call AuthV4.setup()
to initialize the Hive SDK.
Hive profile¶
To display the profile screen, call showProfile()
of the AuthV4 class. When the profile screen is displayed, users can check and change their profile image and nickname.
Below is an example code for displaying the profile.
API Reference: AuthV4.showProfile
API Reference: AuthV4::showProfile
API Reference: AuthV4.showProfile
API Reference: AuthV4.INSTANCE.showProfile
API Reference: AuthV4Interface.showProfile
API Reference: [HIVEAuthV4 showProfile]
If you provide Membership IdP, Hive Membership offers password change and membership withdrawal in Hive Account Settings on the Hive profile screen, so you must implement showProfile()
.
Even if you provide other IdPs only and not Hive Membership IdP, displaying the profile screen allows you to offer security features such as blocking foreign logins, logging out of all devices, and checking login history. Therefore, it's recommended to implement showProfile()
to display the profile screen. If integrated with IdPs like Facebook that return profile images and nicknames, the provided image and nickname from that IdP will automatically be set for the profile screen.
Inquiry¶
As a customer service system for Hive Platform users, it provides FAQ and inquiry for each games. This function is available on games, Hive website as well as Hive mobile web. Expose CS Code (PlayerID) with a button to access Hive Customer Service, which helps users post questions about games.
Note
- Hive Customer Service is available for guest users as well.
- The regulations how to indicate the customer service link are diverse by game publishing company.
- Displaying Email or phone number is prohibited due to policy issues except 1:1 inquiry.
To expose the inquiry page, call showInquiry()
method in the AuthV4 class. Followings are sample codes to display the inquiry page.
API Reference: AuthV4.showInquiry
API Reference: AuthV4 ::showInquiry
API Reference: AuthV4.showInquiry
API Reference: AuthV4.INSTANCE.showInquiry
API Reference: AuthV4Interface .showInquiry
API Reference: [ HIVEAuthV4 showInquiry]
My inquiry shortcut¶
The users synced with Hive membership can check their inquiry history via My Inquiry shortcut. Call showMyInquiry()
method in AuthV4 class to make users inquire about your game and solve it easily. If user has inquired via Hive mobile or website, however, the inquiries are not exposed even Hive ID and CS Code(PlayerID) are specified on it, because it's unknown whether user logged-in Hive membership or not.
Note
- You can implement the My Inquiry shortcut API when user logged-in Hive membership only. If you try to call the API in synced with anothe IdP, an error message will br returned.
- In Auth v4, it is required to link account with Hive membership to isseue UID. Therefore, My Inquiry shortcut is unable to implement in Auth v4 if user logs in as a guest or any other IdPs than Hive membership.
Followings are sample codes to expose My Inquiry shortcut.
API Reference: hive.AuthV4 .showMyInquiry
API Reference: AuthV4:: showMyInquiry
API Reference: AuthV4.showMyInquiry
API Reference: com.hive .AuthV4.showMyInquiry
API Reference: AuthV4Interface .showMyInquiry
API Reference: HIVEAuthV4:: showMyInquiry
Hive chatbot CS¶
Inquiry via chatbot¶
To expose the chatbot page, call showChatbotInquiry()
method in the AuthV4 class.
Argument | Type | Description |
---|---|---|
additionalInfo | string | Data to send when exposing chatbot page Fixed as "{ \"init_path\":\"hive_sdk_api\" }" and if additional values are required, contact Leading Development Team, Com2uS Platform |
Followings are sample codes to display the inquiry via chatbot page.
API Reference: hive .AuthV4.showChatbotInquiry
#include "HiveAuthV4.h"
// String data in JSON format promised to be delivered when calling the chatbot page shortcut API
TSharedPtr<FJsonObject> AdditionalInfoJson = MakeShareable(new FJsonObject);
AdditionalInfoJson->SetStringField(TEXT("init_path"), TEXT("hive_sdk_api"));
FString StrAdditionalInfo;
TSharedRef<TJsonWriter<>> JsonWriter = TJsonWriterFactory<>::Create(&StrAdditionalInfo);
FJsonSerializer::Serialize(AdditionalInfoJson.ToSharedRef(), JsonWriter);
FHiveAuthV4::ShowChatbotInquiry(StrAdditionalInfo, FHiveAuthV4OnShowInquiryDelegate::CreateLambda([this](const FHiveResultAPI& Result) {
if (Result.IsSuccess()) {
// call successful
}
}));
API Reference: AuthV4 ::showChatbotInquiry
#include <HIVE_SDK_Plugin/HIVE_CPP.h>
using namespace std;
using namespace hive;
// String data in JSON format promised to be delivered when calling the chatbot page shortcut API
string additionalInfo = "{ \"init_path\":\"hive_sdk_api\" }";
AuthV4::showChatbotInquiry(additionalInfo, [=](ResultAPI const &result) {
if (result.isSuccess()) {
// call successful
}
});
API Reference: AuthV4.showChatbotInquiry
import com.hive.AuthV4
import com.hive.ResultAPI
// String data in JSON format promised to be delivered when calling the chatbot page shortcut API
val additionalInfo = "{ \"init_path\":\"hive_sdk_api\" }"
AuthV4.showChatbotInquiry(additionalInfo, object : AuthV4.AuthV4ShowChatbotInquiryListener {
override fun onAuthV4ShowChatbotInquiry(result: ResultAPI) {
if (result.isSuccess) {
// call successful
}
}
})
API Reference: com.hive .AuthV4.showChatbotInquiry
import com.hive.AuthV4;
import com.hive.ResultAPI;
// String data in JSON format promised to be delivered when calling the chatbot page shortcut API
String additionalInfo = "{ \"init_path\":\"hive_sdk_api\" }";
AuthV4.INSTANCE.showChatbotInquiry(additionalInfo, result -> {
if (result.isSuccess()) {
// call successful
}
});
API Reference: AuthV4Interface.showChatbotInquiry
API Reference: HIVEAuthV4:: showChatbotInquiry
#import <HIVEService/HIVEService-Swift.h>
// String data in JSON format promised to be delivered when calling the chatbot page shortcut API
NSString *additionalInfo = @"{ \"init_path\":\"hive_sdk_api\" }";
[HIVEAuthV4 showChatbotInquiry:additionalInfo handler:^(HIVEResultAPI *result) {
if ([result isSuccess]) {
// call successful
}
}];
Chatbot settings¶
AppDelegate in chatbot defines common actions (methods) of the object at the top in iOS app. When building your project with Xcode, it generates the class automatically.
Hive SDK exposes chatbot UI in portrait only for user convenience. Running this feature on iOS requires screen-orientation-related function, application(_:supportedInterfaceOrientationsFor:)
method in the AppDelegate class of the game engine. This method returns UIInterfaceOrientationMask value for using on the game. It returns landscape in landscape-only game, portrait in portrait-only game, and landscape as well as portrait in all-type-supported game.
Warning
Unity engine already includes AppDelegate method for screen rotation, so it is automatically run if you build your project in Xcode. That is, do not add the following sample code to your game if you develop your game in Unity.
Note
Chatbot service is available after you request Solution Architech part, Com2uS Platform for AppID registration process.
// Implement the following AppDelegate function if your game engine is in Objective-c.
- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
// TODO: For landscape only
return UIInterfaceOrientationMaskLandscape;
// TODO: For portrait only
return UIInterfaceOrientationMaskPortrait;
// TODO: For both landscape and portrait
return UIInterfaceOrientationMaskAll;
}
// Implement the following AppDelegate function if your game engine is in Swift.
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask
{
// TODO: For landscape only
return [.landscape]
// TODO: For portrait only
return [.portrait]
// TODO: For both landscape and portrait
return .all
}
Chatbot only in portrait on iPad is required to build your Xcode project with the additional settings below.
Exposure to the community¶
For the automatic login processing and the normal operation of the community, expose the community site through the API call as shown below. When setting up Community sites that follow the Hive regulations, if you want to use a custom domain address other than withhive.com and com2us.com, register the domain address to Hive Console whitelist and then call this API.
For the automatic login and other functions in the Hive community, expose the community page through the API call as below.
Note
In the Windows environment, if a community page to be exposed is opened as a frame, the page cannot be rendered if the X-Frame-Options header is set on the page due to security issues. Check the options of the page you want to open in frame form.
API Reference: SocialV4 .showCommunity
#include "HiveSocialV4.h"
// Set view type (FullScreen: full screen, Frame: frame screen)
ESocialV4ViewType ViewType = ESocialV4ViewType::Frame;
FHiveSocialV4::ShowCommunity(ESocialV4ProviderType::HIVE, ViewType, FHiveSocialV4OnShowCommunityDelegate::CreateLambda([this](const FHiveResultAPI& Result) {
if (Result.IsSuccess()) {
// call successful
}
}));
API Reference: SocialV4 .showCommunity
#include <HIVE_SDK_Plugin/HIVE_CPP.h>
using namespace std;
using namespace hive;
// Set view type (FullScreen: full screen, Frame: frame screen)
SocialV4::ViewType viewType = SocialV4::ViewType::Frame;
SocialV4.showCommunity(SocialV4::ProviderType::HIVE, viewType, (ResultAPI const & result) {
if (result.isSuccess()) {
// call successful
}
});
API Reference: SocialV4.showCommunity
import com.hive.SocialV4
import com.hive.ResultAPI
// Set view type (FullScreen: full screen, Frame: frame screen)
val viewType = SocialV4.ViewType.Frame
SocialV4.showCommunity(SocialV4.ProviderType.HIVE, viewType, object : SocialV4.SocialV4ShowCommunityListener{
override fun onShowCommunity(result: ResultAPI) {
if (result.isSuccess) {
// call successful
}
}
})
API Reference: SocialV4.INSTANCE .showCommunity
import com.hive.SocialV4;
import com.hive.ResultAPI;
// Set view type (FullScreen: full screen, Frame: frame screen)
SocialV4.ViewType viewType = SocialV4.ViewType.Frame;
SocialV4.INSTANCE.showCommunity(SocialV4.ProviderType.HIVE, viewType, result -> {
if (result.isSuccess()) {
// call successful
}
});
API Reference: SocialV4Interface.showCommunity
API Reference: HIVESocialV4 showCommunity
#import <HIVEService/HIVEService-Swift.h>
// Set view type (FullScreen: full screen, Frame: frame screen)
HIVESocialViewType viewType = HIVESocialViewTypeFrame;
[HIVESocialV4 showCommunity: HVIESocialProviderTypeHIVE viewType: viewType handler: ^(HIVEResultAPI *result) {
if ([result isSuccess]) {
// call successful
}
}];
Implementing remote logging¶
Remote logging is a feature that allows you to check logs for debugging published apps remotely by sending debugging logs from client to Hive server. To implement this function, register on Hive Console. This feature activates the remote log of target users only. For more details how to register, refer to the operation guide in Operation > Provisioning > Remote logging.
-
Activation
If you activate the remote logging, Hive SDK log and game log are collected for the period of time you set on Hive Console. Hive SDK log is based on the settings on SDK, and game log is flexible for game developers to set the value.Warning
Make sure that
-
if you generate too much logs, overloaded network traffic or log process may interfere with the running of your game. Hive recommends you to omit the repeating logs from loop type or gather as one log before delivery for implementing remote logging.
-
if you are going to use the remote logging on game log, please contact the PIC of Solution Architect part, GAMEVIL COM2US PLATFORM in advance.
-
-
Targeting
Remote logging targets only the users whose device has an ID (DID) through Hive SDK initialization once at least. This function, however, is unavailable to some games if crashes or errors occur before initializing SDK. -
Sample code
Insert the following code at every part where game requires to collect logs.
API Reference: Logger .log
API Reference: Logger:: log
API Reference: Logger.i
API Reference: LogInterface.log
API Reference: Objective-C
Remote configuration¶
Hive SDK enables games to manage game server URL that mapped 1-to-1 with each version of the app. Remote configuration is given in the form of a string by calling getMetaData()
API of Configuration class. The following is an example code that calls the remote configuration.
API Reference: HiveConfiguration getMetaData
#include "HiveConfiguration.h"
// data key
FString Key = TEXT("game_server_url");
// Whether data is updated
bool bForceReload = false;
// metadata call
FHiveConfiguration::GetMetaData(Key, bForceReload, FHiveConfigurationOnMetaDataDelegate::CreateLambda([this](const FHiveResultAPI& Result, const FString& Value) {
if (Result.IsSuccess()) {
// call successfull
}
}));
API Reference: Configuration:: getMetaData
#include <HIVE_SDK_Plugin/HIVE_CPP.h>
using namespace std;
using namespace hive;
// data key
string key = "game_server_url";
// Whether data is updated
bool forceReload = false;
// metadata call
Configuration::getMetaData(key, forceReload, [=](ResultAPI const & result, string value) {
if (result.isSuccess()) {
// call successful
}
});
API Reference: Configuration.getMetaData
import com.hive.Configuration
import com.hive.ResultAPI
// data key
val key = "game_server_url"
// Whether data is updated
val forceReload = false
// metadata call
Configuration.getMetaData(key, forceReload, object : Configuration.GetMetaDataListener {
override fun onGetMetaData(result: ResultAPI, data: String) {
if (result.isSuccess) {
// call successful
}
}
})
API Reference: Configuration.INSTANCE .getMetaData
API Reference: ConfigurationInterface.getMetaData
API Reference: HIVEConfiguration getMegaData
#import <HIVEService/HIVEService-Swift.h>
// data key
NSString *key = @"game_server_url";
// Whether data is updated
BOOL forceload = NO;
// metadata call
[HIVEConfiguration getMegaData: key forceReload: forceReload handler: ^(HIVEResultAPI *result, NSString *value) {
if ([result isSuccess]) {
// call successful
}
}];
Note
To use cached data, set forceReload
as false
.
- If you call the
getMetaDate()
method whenforceReload
istrue
, it deletes locally stored data and tries to get the latest data from the server. This action is commonly used for tasks such as refreshing on re-running an app.