Sending remote Push
Hive SDK provides functions to send Remote Push, to search and change Push Settings. What game developers should do is to create the setting UI for user to opt in or out of Push Services.
Sending Remote Push¶
Remote Push is sent in two ways; by Hive Console, and by calling API from Game Server to Hive Server. Therefore, there is nothing you need to do on the game client to send or receive Remote Push.
For more details, click the link below.
Searching Push settings¶
Hive SDK defines RemotePush
class with the following contents about the user's Remote Push configuration status.
Name | Type | Description |
---|---|---|
isAgreeNotice | Boolean | It describes the activation status of Announcement Notification which user set true : Users opted in Announcement Notification false : Users opted out of Announcement Notification No installation history existed: true If no value from the server : true |
isAgreeNight | Boolean | It describes the activation status of Night-time Notification which user set true : Users opted in Night-time Notification false : Users opted out of Night-time Notification No installation history existed: Korea; false , Countries except Korea; true If no value from the server: false |
To search information about Remote Push status of the user stored in the Hive Server, call getRemotePush()
method of Push class, and check RemotePush
object returned as a result of the search. Followings are sample codes to search the settings for Remote Push.
API Reference: hive.Push.getRemotePush
API Reference: Push::getRemotePush
API Reference: Push.getRemotePush
API Reference: com.hive.Push.getRemotePush
API Reference: PushInterface .getRemotePush
API Reference: HIVEPush:getRemotePush
Changing Push settings¶
If a user changes status of Announcement Notification or Night-time Notification, you should send the updated data to Hive Server. To deliver the updated data to Hive Server, set the data to remotePush
parameter (RemotePush
object) to call setRemotePush()
method of Push class, and then check the result with callback function. Followings are sample codes to change push settings for advertisement.
API Reference: hive.Push.setRemotePush
#include "HivePush.h"
bool bNotice = true;
bool bNight = false;
FHiveRemotePush RemotePush(bNotice, bNight);
FHivePush::SetRemotePush(RemotePush, FHivePushOnRemotePushDelegate::CreateLambda([this](const FHiveResultAPI& Result, const FHiveRemotePush& RemotePush) {
if (Result.IsSuccess()) {
// API call successfull
}
}));
API Reference: Push::setRemotePush
#include <HIVE_SDK_Plugin/HIVE_CPP.h>
using namespace std;
using namespace hive;
HIVERemotePush remotePush;
remotePush.isAgreeNotice = true;
remotePush.isAgreeNight = false;
Push::setRemotePush(remotePush, [=](resultAPI result, HIVERemotePush remotePush) {
if (result.isSuccess()) {
// call successful
}
});
API Reference: Push.setRemotePush
import com.hive.Push
import com.hive.ResultAPI
val remotePush = Push.RemotePush()
remotePush.isAgreeNotice = true
remotePush.isAgreeNight = false
Push.setRemotePush(remotePush, object : Push.RemotePushListener {
override fun onPushToken(result: ResultAPI, remotePush: Push.RemotePush?) {
if (result.isSuccess) {
// call successful
}
}
})
API Reference: com.hive.Push.setRemotePush
API Reference: PushInterface.setRemotePush
API Reference: HIVEPush:setRemotePush
#import <HIVEService/HIVEService-Swift.h>
HIVERemotePush *remotePush = [[HIVERemotePush alloc] init];
remotePush.isAgreeNotice = YES;
remotePush.isAgreeNight = NO;
[HIVEPush setRemotePush: remotePush handler: ^(HIVEResultAPI *result, HIVERemotePush *remotePush){
if ([result isSuccess]) {
// call successful
}
}];