Cocos2d-x
This getting started guide provides a step-by-step process for starting development with the SDK.
Note
The SDK supports various development engines (Android Native, iOS Native, Unity, Unreal Engine, etc.). This guide assumes you already know how to develop, build, and release apps with each development engine. For information on developing, building, and releasing apps for each engine, refer to the developer center and developer documentation for each development engine.
Development environment setup¶
Verify and configure the development environment required to use the latest version of the SDK.
Console setup¶
After signing up and logging in to Console, proceed with the prerequisites for using the SDK.