Unreal Engine 4
This document provides information you need before starting to develop with Hive SDK.
Common for all OS¶
This section describes common information for all operating systems.
Runtime logs¶
To check Hive SDK logs when running the game app, set useLog to true in the Configuration class.
Setting runtime log type¶
You can select specific log types to view from Hive SDK logs. You can set the Hive SDK log type using the Logger.setLogFilter API. The default setting is LogType.Verbose among the 6 types below.
- LogType.Verbose: Development stage output logs
- LogType.Debug: Detailed logs for all stages
- LogType.Info: Hive SDK progress and result callbacks (recommended)
- LogType.Warning: Unexpected situations occur, but errors that do not affect game execution
- LogType.Error: Errors that affect game execution due to missing configuration information
- LogType.None: Does not output any logs
The log type order is as follows, from high to low level, and only logs lower than the set log type will be output.
Verbose > Debug > Info > Waring > Error > None
LogFilter logFilter = new LogFilter();
logFilter.coreLog = LogType::Info;
logFilter.serviceLog = LogType::Info;
Logger.setLogFilter(logFilter);
Android¶
There are no special considerations when starting development with Hive SDK Unreal Engine 4 Android.
iOS¶
There are no special considerations when starting development with Hive SDK Unreal Engine 4 iOS.
Windows¶
There is nothing to note before starting development with Hive SDK Unreal Engine 4 Windows.