Applying Remote Play
Windows Unity¶
Compatible development environment¶
- OS: Windows
- Hive SDK version: Windows Unity v4 24.4.1 or higher
1. Download and import¶
- Download the RemotePlay Plugin from the Windows plugin.
- Import RemotePlay.unitypackage in the downloaded RemotePlay Plugin into the project.
2. Register RemotePlay Callback¶
Register a callback function to HiveRemotePlayManager.RegisterCallback as follows to check the completion of RemotePlay data transmission.
using AOT; // Required because of MonoPInvokeCallback
public class {classe used in the user game} : MonoBehaviour {
#if !UNITY_EDITOR && UNITY_STANDALONE_WIN
[MonoPInvokeCallback (typeof(HiveRemotePlayManager.RemotePlayCallbackType))]
public static void RegisterRemoteCallbackFunction(int type, string remotePlayJsonData)
{
Debug.Log("REMOTE Callback DATA :" + remotePlayJsonData); // Receive json data sent from RemoteSDK.
}
#endif
void Start() {
#if !UNITY_EDITOR && UNITY_STANDALONE_WIN
HiveRemotePlayManager.RegisterCallback(RegisterRemoteCallbackFunction);
#endif
}
}
Data protocol specification¶
The Remote Play data to be transmitted is defined by referring to the data protocol specification below.
Web - Client Json Protocol 형식¶
Key | Value Type | Description | ETC | |
---|---|---|---|---|
version | version | number | Json version information | See example |
eventType | eventType | string | Event type - Only Message items exist | See example |
eventValue | eventValue | object | Event value object | See example |
eventValue - value | eventValue - value | string | Event value | See example |
eventValue - action | eventValue - action | string | Event action | See example |
etc | etc | object | Extension purpose | See example |