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Integrate plugins

This explains how to import the plugin and apply basic functions to integrate the Hive SDK's remote play plugin.

Prerequisites

The game development environment required for remote play plugin integration is as follows.

1. Download and import the plugin

Download the latest version of the Remote Play plugin from the Release Notes > Plugins.

Unity

Import the RemotePlay.unitypackage located under the downloaded plugin into your Unity project.

Unreal Engine

Add the downloaded plugin to Unreal Engine /Plugins/.

2. Applying basic features of Remote Play

When integrating the Remote Play plugin, you can apply the basic features of Remote Play as follows.

  • Registering a callback function for event reception: When a status event or chat event occurs in remote play, a callback function is registered in the SDK so that the host PC game can receive the corresponding event.
  • Changing the blind image: To prevent the host PC screen from exposing the remote play execution scene while running remote play on another device, the remote play plugin provides a default image that blinds the host PC screen. The default blind image can be changed to a different image file according to the customer's needs. However, the image to be changed must be a square-sized PNG file.