Integrate plugins¶
This explains how to import the plugin and apply basic functions to integrate the Hive SDK's remote play plugin.
Prerequisites¶
The game development environment required for remote play plugin integration is as follows.
- Operating System: Windows OS
- Development Engine: Unity or Unreal Engine 5
- Applicable SDK Version:
- Hive SDK v4 Unity Windows 24.4.1 or higher
- Hive SDK v4 UE4 Windows 25.1.0 or higher
- Hive SDK v4 UE5 Windows 25.1.0 or higher
1. Download and import the plugin¶
Download the latest version of the Remote Play plugin from the Release Notes > Plugins.
Unity¶
Import the RemotePlay.unitypackage located under the downloaded plugin into your Unity project.
Unreal Engine¶
Add the downloaded plugin to Unreal Engine
2. Applying basic features of Remote Play¶
When integrating the Remote Play plugin, you can apply the basic features of Remote Play as follows.
- Registering a callback for receiving chat strings: When a chat string is entered in remote play, a callback function is registered in the SDK to receive that string in the host PC game.
- Changing the blind image: To prevent the host PC screen from exposing the remote play execution scene while running remote play on another device, the remote play plugin provides a default image that blinds the host PC screen. The default blind image can be changed to a different image file according to the customer's needs. However, the image to be changed must be a square-sized PNG file.