About game log
Game log¶
- Game log is defined by the platform, but is a log that needs to be sent from the game server.
- Click on the log name to view field information for each table.
Log Name | Table Descriptions | Log occurred time |
---|---|---|
pub_user_property_log | Custom user attribute table that, in addition to pre-defined attributes, arbitrarily defines attribute values using data collected from the Hive SDK (Logs must be transmitted directly using the function for client log transmission) | When the customer-defined attribute occurs |
pub_mate_log | Mate log (Logs must be transmitted directly using the function for client log transmission) | When mate acquisition and consumption changes occur |
pub_levelup_log | Level-up log (Logs must be transmitted directly using the function for client log transmission) | When to level up a user account or character in the game |
pub_asset_log | Currency log (Logs must be transmitted directly using the function for client log transmission) | When to purchase or ingest products |
pub_store_click_log | Store click log (Logs must be transmitted directly using the function for client log transmission) | When a click for product details or a purchase occurs |
pub_society_log | Social activity log (Logs must be transmitted directly using the function for client log transmission) | When changes such as inviting, joining, or adding social activities such as guilds, acquaintances, parties, etc. take place |
pub_contents_log | Content logs (Logs must be transmitted directly using the function for client log transmission) | The status time changes when in-game content (quests, dungeons, stages, etc.) is accepted, failed, canceled, or completed |